Video Games "Condition" Life

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This week I read an article from NewScientist. The article was Vidoe conditioning spills over into real life.This article has some really interesting findings. Research has found that video games can subconsciously trigger emotions, and condition people to respond to real life and alter our behavior.

Paul Fletcher developed a research project to determine the depth of the effects that video games have on our real lives. He asked volunteers to play a simple cycling game. The subjects were given a sip of juice if a member of their cycling team (shown wearing their teams jersey) passed them in the game. If a member of the opposite team (shown by wearing a different jersey) passed them in the game, they were given a sip of salty tea. The participants were called back and asked to sit in a waiting room were two chairs were available. The first had a towel with the jersey associated with juice, and the second had a towel with the jersey associated with salty tea. The participates overwhelming chose the first chair.

"Our research suggests whatever you've learned in the computer game does have an effect on how you behave toward the stimulus in the real world," Fletcher says. This research supports the idea that violent games can promote people to lash out against specific people, while educational games can promote the learning method.
As a teacher this is very important to know. Teachers must be extremely cautious about the content in the games which they are exposing their students to. The associations that students make while using technology can be good or bad. Teachers must be aware and choose games that promote learning and form positive associations with the real world.

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